Belt Ratting

After the last post explained the theory of fitting a ratting ship, I want to give you an example how to put that knowledge into practice and do some belt ratting.

First thing you need to figure out is where you are going to rat. Since the biggest NPC bounties are paid out in null sec, it is highly recommended to find a corporation that occupies some null sec systems to rat in. The easiest choice for this – as far as I know – is to join Pandemic Horde or Karma Fleet, both alliances that accept any new player, no matter how little ISK and skill points you have.

I ratted in Pandemic Horde space for this guide, who currently live in Geminate null sec. A quick Dotlan check shows, that Geminate is inhabited by Gurista NPCs , who mostly deal kinetic and thermal damage and have a low resist against the same damage types.

The Belt Ratting Catalyst

Belt ratting involves a lot of warping around belts, so you want a ship that warps relatively fast and can deal lots of kinetic/thermal damage. Blasters are a good choice to deal these damage types, so the ship of choice could be either a Catalyst or Cormorant. which both have bonuses to small hybrid weapons. I picked the Catalyst for my ratting fit, because it deals more damage than the Cormorant. Another good choice would be the Algos, which  additionally has a drone bay. However, the Algos requires you to skill into a second weapon systems (drones in addition to hybrid turrets) and does less damage than a Catalyst. For beginning players with little skill points the Catalyst might be the better choice, but that is just my personal opinion. I also added a Algos fitting in the end of this post. 

After a quick PYFA session, I came up with the following Catalyst fit:

 

Click here for a text version of the Catalyst fit
[Catalyst, Belt Ratting]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Monopropellant Enduring Afterburner
Medium F-S9 Regolith Compact Shield Extender

Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S
Light Ion Blaster II, Antimatter Charge S

Small Anti-Thermal Screen Reinforcer I
Small Polycarbon Engine Housing I
Small Anti-Kinetic Screen Reinforcer I

Antimatter Charge S x10000
Void S x10000

 

Highslots:  Lots of Light Ion Blasters. Best if you can use the T2 version, because it does more damage and can use Void S ammo, which deals more damage against battleships, but T1 blasters will work great too.

Mid Slots: An 1MN Afterburner to increase speed and mitigate incoming damage from battleship NPCs. I use a meta Medium Shield Extender for a shield buffer tank. Since we deal only with a small number of  NPCs ships in belts, we don’t need a ton of buffer to finish it. A buffer tank is also easier to use for new pilots than an active tank, because it does not need to be activated.

Low Slots: As many Magnetic Field Stabilizer as you can fit, to further increase the damage. If your fitting skills aren’t great, you could fit a Micro Auxiliary Power Core to get more power grid if required.

Rig Slots: Two Small Screen Reinforcers (kinetic and thermal) to increase your resists against Gurista specific damage types and a Polycarbon Engine Housing to increase speed.  If you notice that you haven’t got enough buffer tank to run belts with a lot of cruisers, replace the engine housing with a second kinetic screen reinforcer or a small core defence field extender.

Ammunition: lots of Antimatter Charge S and also Void S, if you can use T2 blasters. Use Void  against the battleships and Antimatter against cruisers and frigates.

This fit results in 400+ dps with Antimatter loaded (550 with Void), goes around 750 m/s and has more than 4k HP against kinetic damage depending on skills. It costs around 17 mil in Jita at the time of writing.  You can easily  replace the T2 modules by T1 meta versions if you don’t have the skills yet or to save some ISK on the fit.

How to fly it

To belt rat in this ship, you will need to check the asteroid belts in your system of choice for NPC rats. Warp from belt to belt and kill all the rats. Battleship wrecks sometimes contain good loot that you should take. The smaller wrecks aren’t usually worth the time looting. When you finished all belts in a system, move to the next system.

If you encounter rats in a belt, the basic idea of the catalyst fit is to close in fast and orbit the NPC ships at 500 meters with your afterburner switched on all the time. Always kill the smaller ships first, before dealing with the battleships. Since you are too fast for the battleships to hit you properly, the only dangerous ships will be the cruisers and battlecruisers, which you should kill first. After these, kill the frigates and finally deal with the battleships. Your buffer tank only needs to hold until all cruisers and battlecruisers are killed. After that, it will slowly regenerate, while killing the battleships and frigates that deal very little damage to you. Very rarely, the frigates in asteroid belts will scram and web your ship. If so, kill these frigates first before moving on to cruisers.

Some of the Gurista ships will use ECM against you, which can seriously slow you down killing them, so it is best to avoid belts with too many jamming ships.

Running belts in Horde space

So, I moved one of my subcap characters into Pandemic Horde staging system and bought myself a T2 fit Catalyst. From there, I mostly checked the belts one or two jumps off Horde’s current home system which is O-WVPB.

Most belts are quite easy to clear if you stick to killing cruisers first and battleships last. There were very few groups of NPCs in some belts, which I could not handle in the above Catalyst fit. The biggest thread are definitely  hostile players, who frequently roam PHs home regions.  

The jamming gurista ships can also be a pain, who can in groups sometimes permanently jam you. I encountered two belts with too many ECM cruisers and battleships to clear them. If you encounter more than two ECM ships in the belt, it might be best to pick another than spending minutes jammed.

So I kept an eye in D-scan for hostile ships and ratted for around seven hours in total.

Now to the important part: What was the total income? During this seven hours I made 71 mil ISK in bounties and 25 mil ISK in loot, which results in around 14 mil ISK per hour. This amount is after Horde’s 10% ratting tax,  includes short times of staying docked when hostile player fleets passed through system, and to bring back loot to my home station and buy new ammunition. I needed about 7k in ammo per hour, so bring plenty. The loot was sold to one of Horde buyback programs, which paid 90% of the Jita buy value for it within a couple of hours. Some of the loot I got from wrecks that were already in the belts when I arrived and I also looted a couple of player wrecks that were less fortunate than me while belt ratting.

This amount of income is not the greatest, but  – as a beginning player – a lot more than you can earn by running low level high sec missions or mine in a venture. I roughly made 100 mil isk after these ratting sessions, which is enough to buy a Vexor Navy Issue (VNI) and start to run cosmic anomalies. So stay tuned for the next  part of this guide and my experiences with anomalies.

Bonus content:

The Algos also has drones, which still fight even when jammed by an NPC. Furthermore I fitted a Sensor Booster with ECCM script against jamming, which works great.  Other than that, this fit is very similar to the Catalyst. However, is does less damage and is slower than the Catalyst.

Algos Fitting
[Algos, Belt Ratting]

Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Monopropellant Enduring Afterburner
Medium F-S9 Regolith Compact Shield Extender
F-90 Compact Sensor Booster, ECCM Script

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
[Empty High slot]

Small Polycarbon Engine Housing I
Small Anti-Kinetic Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Vespa II x2
Hornet II x3

Antimatter Charge S x10000
Void S x10000

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